It's not even remotely close to what the developers wanted. The game looked ASTOUNDING, but unfortunately, the final result is not even close to their initial vision. I would like to mention that I was totally sold when I first saw any of the videos from their channel. The decision not to buy this game will be obvious. Then watch some actual gameplay from the released version. Fixed inconsistent combo attack after a dodge.īefore you even think of buying this game, go to the "Bleak Faith" official YouTube channel and watch the videos. Fixed icons for Sentinel Chest and Corrupted Cape. Vermillion Knight vermillion orbs now properly explode if said knight has been killed halfway into ability. (Only works on new NG+ saves, fix for already existing NG+ saves is incoming) Fixed an Out Of Bounds area in Machinarium. Fixed the incorrect limit of 1 on Relocating Device. Titan Slayer Helmet no longer hides characters face underneath. Several grammatical errors have been corrected. New area in Uranopolis is no longer an instant death zone. Fixed an issue with enemies spawning in the ground. No longer possible to die during level transition. Added instant death if fallen in certain area in Rain District. Added instant death if fallen during Uranopolis recalibration sequence. Respawning during recalibration sequence will now properly restart said sequence. Fixed an issue where oxygen bar remained after Deluge recalibration. Fixed the ledge not being climbable near important loot in the Blok. Moved obscured loot in Blok subway area. Ladder in monastery is no longer already kicked down in NG+. Slightly reduced damage output of final boss in NG+. (These values are: Boss Armor Rating - Player Armor Penetration) Saracen wearing enemies in Asylum have a new ability. Corrupted armor set, Corrupted Cape and Archaic Axe have been moved to a new loot table. New enemies that can be found in Undercity and Machinarium around same time as Titan Slayers start appearing. Chaining abilities together is now a lot more responsive. Each following chain adds the stamina cost of all previous chained dashes.
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